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Welcome
Duels
My Wizard
Progress
Stats
Known Spells
Items
Spell Rewards to Choose
Blocked Players
These players can't send you duel requests.
Danger Zone
Starts your wizard over from scratch: level, stats, gold, spells, and items all reset. Your duel history is kept.
Shop
Equipment
One slot -- equip a piece from "Your Items" below to wear it.
Spells
Learned permanently the instant you buy one -- not equipment, nothing to equip or unequip.
Your Items
Spell Workshop
1. Pick a base spell
Any spell you currently know -- including one you've already modified.
2. Pick enhancements / defects
This session's picks
3. Name it and confirm
Max 20 characters. Private to you -- no undo once created.
Used to label this spell's figures in a duel (e.g. "Fb" -> "AFb1"). Must be unique from every other spell you know.
Duel request
Submitting orders accepts this duel. You can decline it instead -- rejecting the same player 3 times in a row blocks them from inviting you again.
Round by round
What happened
Place a hidden trap (turn 1 only)
One per duel, always Normal power, completely free, and forced to be your very first action. Your opponent won't see it until something walks into it.
Your orders for turn --
Moves
Casts (optional, more than one if your Channeling Capacity allows)
Retarget / attack orders
Ending a retarget on a target chases/attacks it (per the hate-list promotion rule) -- there's no separate "attack" button needed.
Works once both of you have submitted -- coordinate by text, then whoever's here taps this.